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Activating

Spell

Activating

Physical

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1.5 secFive Hundred Yards

Physical spell.

Activating

How it works

Activating is built from 3 client effects, applied in this order:

  1. Effect 1 is Summon (effect type 28).
  2. Effect 2 is effect type 61, which the datamine does not name.
  3. Effect 3 is effect type 160, which the datamine does not name. It triggers Mark of the Guardian.

What it does

Activating is a spell with a 1.5 sec cast, a range of 500 yards and effects that last 1 min. When cast it summons a creature. It also casts Mark of the Guardian.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range500 yards (Five Hundred Yards)
Cast time1.5 sec
Duration1 min
Effect #1Summon (28)
Misc value: 102915, 64
Effect #2Effect 61
Misc value: 48803
Effect #3Effect 160
Trigger spell: Mark of the Guardian

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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