Tooltip
Switch to your Primary Talent Specialization.
How it works
Activating Specialization is built from 4 client effects, applied in this order:
- Effect 1 is effect type 162, which the datamine does not name.
- Effect 2 is Trigger Spell (effect type 64). It triggers Vindicaar Matrix Crystal.
- Effect 3 is effect type 90, which the datamine does not name.
- Effect 4 is Quest Complete (effect type 16).
What it does
Activating Specialization is a spell with a 5 sec cast and an unlimited range. When cast it has a Quest Complete effect. It also casts Vindicaar Matrix Crystal.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 5 sec |
| Effect #1 | Effect 162 |
| Effect #2 | Trigger Spell (64) Trigger spell: Vindicaar Matrix Crystal |
| Effect #3 | Effect 90 Misc value: 163033 |
| Effect #4 | Quest Complete (16) Misc value: 62655 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Activating Specialization appears in: 2 skill lines and 1 teaching spell.
Skill lines
- All - Specializations (Warrior, Paladin, Hunter, Rogue, Priest, Death Knight, Shaman, Mage, Warlock, Monk and Druid), learned automaticallySkill line
- All Classes (Warrior, Paladin, Hunter, Rogue, Priest, Death Knight, Shaman, Mage, Warlock, Monk and Druid), learned automaticallySkill line
Teaching spells
- Activating SpecializationTeaches this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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