Spell
Adaptive Swarm
Nature
Command a swarm that heals (157.5% of Spell Power) or deals (264% of Spell Power) Nature damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25%.
Tooltip
Command a swarm that heals (157.5% of Spell Power) or deals (264% of Spell Power) Nature damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25%.
Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Adaptive Swarm is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 8. It scales with 0.2625 times spell power. It ticks every 2 sec, 6 times over the full 12 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 283. Its base value is 25.
What it does
Adaptive Swarm is a Nature spell with an instant cast, a range of 100 yards and effects that last 12 sec. When cast it applies an aura every 2 sec and applies an aura. It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 12 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 5 |
| Effect #1 | Apply Aura (6) Aura type id 8 Spell power coefficient: 0.2625 Period: every 2 sec |
| Effect #2 | Apply Aura (6) Aura type id 283 Value: 25 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.