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Aftershock

Spell

Aftershock

Physical

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Instant castThree Hundred Yards

Mighty Thud leaves behind quaking ground that inflicts 5 Physical damage to players every 1 sec for 30 sec.

Aftershock

Tooltip

Mighty Thud leaves behind quaking ground that inflicts 5 Physical damage to players every 1 sec for 30 sec.

How it works

Aftershock is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 5 per tick. It ticks every 1 sec.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 260.

What it does

Aftershock is a spell with an instant cast, a range of 300 yards and an effect that lasts until cancelled. When cast it applies an aura every 1 sec and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 3
Value: 5
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 260
Misc value: 2588, 5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Aftershock appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Added in patch 12.1.0.

Changes between the retail game builds our datamine has recorded, newest first.

Comments

Read player comments on Aftershock at Wowhead (opens Wowhead in a new tab)