Tooltip
Takes control of an enemy through latent aggressive behaviors, increasing damage dealt by 200% and health by 200% for 30 sec. This effect is removed if the target falls below 100% health.
How it works
Aggressive Behavior is built from 6 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 177. Its base value is 500. Its area radius is 5 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 200. Its area radius is 5 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 50. Its area radius is 5 yards.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 133. Its base value is 200. Its area radius is 5 yards.
- Effect 5 is effect type 136, which the datamine does not name. Its base value is 100. Its area radius is 5 yards.
- Effect 6 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 50 per tick. Its area radius is 5 yards. It ticks every 0.5 sec, 60 times over the full 30 sec (3000 base in total).
What it does
Aggressive Behavior is a Shadow spell with an instant cast, a range of 100 yards and effects that last 30 sec. When cast it applies an aura in a 5 yard radius and applies an aura in a 5 yard radius every 0.5 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Duration | 30 sec |
| Effect #1 | Apply Aura (6) Aura type id 177 Value: 500 Radius: 5 yards |
| Effect #2 | Apply Aura (6) Aura type id 79 Value: 200 Misc value: 127 Radius: 5 yards |
| Effect #3 | Apply Aura (6) Aura type id 61 Value: 50 Radius: 5 yards |
| Effect #4 | Apply Aura (6) Aura type id 133 Value: 200 Radius: 5 yards |
| Effect #5 | Effect 136 Value: 100 Radius: 5 yards |
| Effect #6 | Apply Aura (6) Aura type id 226 Value: 50 Radius: 5 yards Period: every 0.5 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.