Spell
Agonizing Refreshment
Physical
Lose of your maximum health over 20 sec.
Tooltip
Lose of your maximum health over 20 sec. Must remain seated while eating.
If you survive 10 seconds while eating you will be in agonizing pain, reducing all secondary stats for 1 hour.
How it works
Agonizing Refreshment is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). It triggers Not Edible.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 10 sec, 2 times over the full 20 sec. It triggers Agonizing Pain.
What it does
Agonizing Refreshment is a spell with an instant cast, no range (it targets the caster) and effects that last 20 sec. When cast it applies an aura every 10 sec. It also casts Not Edible and Agonizing Pain.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 20 sec |
| Effect #1 | Trigger Spell (64) Trigger spell: Not Edible |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 10 sec Trigger spell: Agonizing Pain |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.