Tooltip
Inflicts increasing agony on the target, causing up to Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
Agony damage sometimes generates 1 Soul Shard.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 2. Its aura procs every time its trigger condition is met.
Agony is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 0.067 per tick. It ticks every 2 sec, 9 times over the full 18 sec (0.6 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 2 sec, 9 times over the full 18 sec.
What it does
Agony is a Shadow spell with an instant cast, a range of 40 yards and effects that last 18 sec. When cast it applies an aura every 2 sec. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 18 sec |
| Dispel type | Dispel type id 2 |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 0.067 Period: every 2 sec |
| Effect #2 | Apply Aura (6) Aura type id 226 Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.