Tooltip
Players who catch Hazardous Liquids are covered in residue, inflicting 2 Arcane damage every 1 sec for 10 sec. This effect stacks.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2 per tick. It applies the bleeding mechanic. It ticks every 1 sec, 10 times over the full 10 sec (20 base in total).
What it does
Alchemical Residue is an Arcane spell with an instant cast, a range of 100 yards and effects that last 10 sec. When cast it applies an aura with the bleeding mechanic every 1 sec. It stacks up to 20 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Duration | 10 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 20 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 2 Mechanic: Bleeding Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Alchemical Residue appears in: 1 boss encounter.
Boss encounters
- Mailroom Mayhem in Tazavesh, the Veiled Market
Journal section: Hazardous Liquids
Encounter creatures: P.O.S.T. MasterDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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