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Alchemical Residue

Spell

Alchemical Residue

Arcane

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Instant castTower 100

Players who catch Hazardous Liquids are covered in residue, inflicting 2 Arcane damage every 1 sec for 10 sec.

Alchemical Residue

Tooltip

Players who catch Hazardous Liquids are covered in residue, inflicting 2 Arcane damage every 1 sec for 10 sec. This effect stacks.

How it works

Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2 per tick. It applies the bleeding mechanic. It ticks every 1 sec, 10 times over the full 10 sec (20 base in total).

What it does

Alchemical Residue is an Arcane spell with an instant cast, a range of 100 yards and effects that last 10 sec. When cast it applies an aura with the bleeding mechanic every 1 sec. It stacks up to 20 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
Range100 yards (Tower 100)
Cast timeInstant
Duration10 sec
Dispel typeDispel type id 1
Proc chanceAlways
Max stacks20
Effect #1Apply Aura (6)
Aura type id 3
Value: 2
Mechanic: Bleeding
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Alchemical Residue appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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