Tooltip
Hooktail's ship fires an anchor shot at a random player, inflicting 10 Physical damage and dragging them towards the ship for 6 sec.
How it works
Anchor Shot is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 10.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Anchor Shot is a Physical spell with a 3 sec cast, an unlimited range and effects that last 6 sec. When cast it deals Physical damage (base value 10) and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 1000 yards (One Thousand Yards) |
| Cast time | 3 sec |
| Duration | 6 sec |
| Effect #1 | School Damage (2) Value: 10 |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Anchor Shot appears in: 1 boss encounter.
Boss encounters
- Timecap'n Hooktail in Tazavesh, the Veiled Market
Journal section: Corsair Cannoneers
Encounter creatures: Timecap'n Hooktail, Corsair BruteDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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