Tooltip
The Paraxis fires several orbs of volatile Fel energy that will explode if not absorbed by a player. The explosion inflicts 207.669 Fire damage to all players. Absorbing the orb inflicts the damage to the absorbing player instead.
How it works
Annihilation is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 207.11. Its area radius is 3 yards.
- Effect 2 is Dummy (effect type 3). Its area radius is 3 yards.
What it does
Annihilation is a Fire spell with an instant cast and an unlimited range. When cast it deals Fire damage (base value 207.11) in a 3 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 207.11 Radius: 3 yards |
| Effect #2 | Dummy (3) Radius: 3 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.