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Antimatter

Spell

Antimatter

HolyNatureShadowArcane

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Instant castOne Thousand Yards

Spheres of Antimatter form at the location of Shattered Space and remain stable for 10 sec, then trigger an annihilation reaction that inflicts 324 Cosmic damage to all players.

Antimatter

Tooltip

Spheres of Antimatter form at the location of Shattered Space and remain stable for 10 sec, then trigger an annihilation reaction that inflicts 324 Cosmic damage to all players.

Every 0.5.1 sec, Antimatter reacts with players inflicting 5.4 Cosmic damage and reducing the damage of its final reaction by the same amount.

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 324. Its area radius is 300 yards.

What it does

Antimatter is a Holy, Nature, Shadow and Arcane spell with an instant cast and an unlimited range. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 324) in a 300 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
Range1000 yards (One Thousand Yards)
Cast timeInstant
Effect #1School Damage (2)
Value: 324
Radius: 300 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Antimatter appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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