How it works
Apocalypse is built from 6 client effects, applied in this order:
- Effect 1 is effect type 249, which the datamine does not name.
- Effect 2 is effect type 249, which the datamine does not name.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 430.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 26.
- Effect 5 is effect type 90, which the datamine does not name.
- Effect 6 is effect type 61, which the datamine does not name.
What it does
Apocalypse is a spell with an instant cast, no range (it targets the caster) and effects that last 9 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 9 sec |
| Effect #1 | Effect 249 Misc value: 128403 |
| Effect #2 | Effect 249 Misc value: 242563 |
| Effect #3 | Apply Aura (6) Aura type id 430 Misc value: 1193 |
| Effect #4 | Apply Aura (6) Aura type id 26 |
| Effect #5 | Effect 90 Misc value: 102571 |
| Effect #6 | Effect 61 Misc value: 48084 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
Comments
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