Tooltip
Barrages the target with Arcane energy over 5 sec, inflicting Arcane damage.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Arcane Missiles is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 95323 per tick. It ticks every 0.5 sec, 10 times over the full 5 sec (953230 base in total). It triggers Arcane Missiles.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.5 sec, 10 times over the full 5 sec. It triggers Arcane Energy.
What it does
Arcane Missiles is an Arcane spell with a 2 sec cast, a range of 25 yards, a 3 sec cooldown and effects that last 5 sec. When cast it applies an aura every 0.5 sec. It also casts Arcane Missiles (record #172061) and Arcane Energy.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 25 yards (Twenty-Five yards) |
| Cast time | 2 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 5 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Value: 95323 Period: every 0.5 sec Trigger spell: Arcane Missiles |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 0.5 sec Trigger spell: Arcane Energy |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.