Tooltip
Arcanotron launches an arcane bomb at a nearby location. If the bomb strikes the ground, it explodes, inflicting 40 Arcane damage to all players.
If the bomb strikes a player it inflicts 13 Arcane damage, increases the player's arcane damage taken by 10% for 40 sec, and Arcanotron launches another bomb that will strike the ground more quickly.
Arcane Overcharge will inflict less damage to the raid for each bomb that was caught.
How it works
Its aura procs every time its trigger condition is met.
Arcane Overcharge is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 13. Its area radius is 4 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 10. Its area radius is 4 yards.
What it does
Arcane Overcharge is an Arcane spell with an instant cast, a range of 100 yards and effects that last 40 sec. When cast it deals Arcane damage (base value 13) in a 4 yard radius and applies an aura in a 4 yard radius. It stacks up to 100 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 40 sec |
| Proc chance | Always |
| Max stacks | 100 |
| Effect #1 | School Damage (2) Value: 13 Radius: 4 yards |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: 10 Misc value: 64 Radius: 4 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.