Tooltip
Inflicts 350% of normal melee damage to enemies in a cone in front of the caster. Victims of this attack are affected with Smashed Armor.
Smashes the victim's armor, causing them to receive 24% more damage for each application of Smashed Armor.
This effect will not apply to tanks using their active mitigation.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Arcing Smash is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 350. Its area radius is 6 yards.
- Effect 2 is Trigger Spell (effect type 64). Its area radius is 6 yards. It triggers Smashed Armor.
What it does
Arcing Smash is a Physical spell with a 2 sec cast, a range of 5 yards and a 5 sec cooldown. When cast it deals a percentage of weapon damage (base value 350) in a 6 yard radius. It also casts Smashed Armor.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | 2 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Effect #1 | Weapon % Damage (31) Value: 350 Radius: 6 yards |
| Effect #2 | Trigger Spell (64) Radius: 6 yards Trigger spell: Smashed Armor |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.