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Ascension

Spell

Ascension

Nature

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Instant castSelf Only

The Stormseeker Acolyte becomes empowered upon reaching 50% remaining health, granting it 300% increased Haste.

Ascension

Tooltip

The Stormseeker Acolyte becomes empowered upon reaching 50% remaining health, granting it 300% increased Haste.

How it works

Ascension is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 193. Its base value is 300.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 235.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 50.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 370.

What it does

Ascension is a Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 193
Value: 300
Effect #2Apply Aura (6)
Aura type id 235
Effect #3Apply Aura (6)
Aura type id 61
Value: 50
Effect #4Apply Aura (6)
Aura type id 370
Misc value: 192

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Ascension appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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