Tooltip
Increases all damage done and all healing done by 35% for 20 sec.
How it works
It works on charges (charge category 1550); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. It does not trigger the global cooldown, so it can be used between other casts.
Avenging Wrath is built from 4 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 35. It scales with 0.25 times spell power.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 136. Its base value is 35.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 35. It scales with 0.25 times spell power.
What it does
Avenging Wrath is a Holy spell with an instant cast, a range of 15 yards and effects that last 20 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 15 yards (Fifteen yards) |
| Cast time | Instant |
| Recovery time | 21 sec |
| Global cooldown | None |
| Charges | Charge category id 1550 (charge count not in the datamine) |
| Duration | 20 sec |
| Effect #1 | Dummy (3) |
| Effect #2 | Apply Aura (6) Aura type id 108 Value: 35 Spell power coefficient: 0.25 |
| Effect #3 | Apply Aura (6) Aura type id 136 Value: 35 Misc value: 127 |
| Effect #4 | Apply Aura (6) Aura type id 108 Value: 35 Spell power coefficient: 0.25 Misc value: 22 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.