How it works
Awaken Whelps is built from 4 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is effect type 203, which the datamine does not name. It triggers Easily Disturbed.
- Effect 3 is effect type 203, which the datamine does not name. It triggers Disturbed.
- Effect 4 is effect type 203, which the datamine does not name. It triggers Hatch Whelp.
What it does
Awaken Whelps is a spell with an instant cast and an unlimited range. It also casts Easily Disturbed, Disturbed and Hatch Whelp.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Dummy (3) Misc value: 375467, 375476 |
| Effect #2 | Effect 203 Trigger spell: Easily Disturbed |
| Effect #3 | Effect 203 Trigger spell: Disturbed |
| Effect #4 | Effect 203 Trigger spell: Hatch Whelp |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.