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Backhand

Spell

Backhand

Physical

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1 sec5 sec cooldownSelf Only

Backhands an enemy, inflicting Physical damage to targets in front of the caster.

Backhand

Tooltip

Backhands an enemy, inflicting Physical damage to targets in front of the caster. Ogres are particularly mean and can stun other ogres upon striking them.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Backhand is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 100. Its area radius is 7 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 100. Its area radius is 7 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 7 yards.

What it does

Backhand is a Physical spell with a 1 sec cast, no range (it targets the caster), a 5 sec cooldown and effects that last 2 sec. When cast it deals Physical damage (base value 100) in a 7 yard radius and applies an aura in a 7 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time1 sec
Cooldown5 sec
Global cooldownNone
Duration2 sec
Effect #1School Damage (2)
Value: 100
Radius: 7 yards
Effect #2School Damage (2)
Value: 100
Radius: 7 yards
Effect #3Apply Aura (6)
Aura type id 12
Radius: 7 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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