How it works
Balance Druid is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 647. Its base value is -20.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 647. Its base value is -20.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 647. Its base value is 60.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 218. Its base value is 100.
What it does
Balance Druid is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 647 Value: -20 |
| Effect #2 | Apply Aura (6) Aura type id 647 Value: -20 Misc value: 1 |
| Effect #3 | Apply Aura (6) Aura type id 647 Value: 60 Misc value: 5 |
| Effect #4 | Apply Aura (6) Aura type id 218 Value: 100 Misc value: 3, 7333 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Balance Druid appears in: 1 class specialization.
Class specialization
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Base points changed from -17 to -20 (patch 12.1.0)
- Effect: Base points changed from -17 to -20 (patch 12.1.0)
Comments
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