Tooltip
Creates a storm of lightning that inflicts Nature damage every 1 sec for 8 sec
How it works
Ball Lightning is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 20 per tick. It ticks every 1 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 24. Its base value is 2 per tick. It ticks every 1 sec.
What it does
Ball Lightning is a Nature spell with an instant cast, a range of 40 yards and an effect that lasts until cancelled. When cast it applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 70 Value: 20 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 24 Value: 2 Misc value: 10 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.