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Barbed Shot

Spell

Barbed Shot

Physical

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Hunter

Instant castLong Range

Fire a shot that tears through your enemy, causing them to bleed for damage over 12 sec.

Barbed Shot

Tooltip

Fire a shot that tears through your enemy, causing them to bleed for damage over 12 sec. If Barbed Shot is reapplied, any remaining damage will be added to the new Barbed Shot.

Generates over 8 sec.

How it works

It works on charges (charge category 1675); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 11.

Barbed Shot is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. It scales with 0.857 times attack power. It ticks every 2 sec, 6 times over the full 12 sec.
  2. Effect 2 is Dummy (effect type 3). Its base value is 5.

What it does

Barbed Shot is a spell with an instant cast, a range of 40 yards and effects that last 12 sec. When cast it applies an aura every 2 sec. The client files the whole spell under the bleeding mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range40 yards (Long Range)
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
ChargesCharge category id 1675 (charge count not in the datamine)
Duration12 sec
MechanicBleeding
Dispel typeDispel type id 11
Effect #1Apply Aura (6)
Aura type id 3
Attack power coefficient: 0.857
Period: every 2 sec
Effect #2Dummy (3)
Value: 5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Barbed Shot appears in: 2 talents.

Talents

  • Barbed Shot for Hunter (Beast Mastery, Marksmanship, Survival)Talent
  • Barbed Shot (a talent definition no current talent tree places)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Changes between the retail game builds our datamine has recorded, newest first.

  • Effect: Attack power coefficient changed from 0.779 to 0.857 (patch 12.1.0)

Comments

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