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Beckoning Death

Spell

Beckoning Death

NatureShadow

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3 secTwenty yards

A release of necrotic energy rips life from flesh, dealing 18 damage to enemies in front of the caster and knocking them back.

Beckoning Death

Tooltip

A release of necrotic energy rips life from flesh, dealing 18 damage to enemies in front of the caster and knocking them back.

Targets struck suffer an additional 2 damage every 3 sec for 15 sec.

How it works

Its dispel type is client id 2. Its aura procs every time its trigger condition is met.

Beckoning Death is built from 4 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3).
  2. Effect 2 is School Damage (effect type 2). Its base value is 18. Its area radius is 20 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2 per tick. It applies the bleeding mechanic. Its area radius is 20 yards. It ticks every 3 sec, 5 times over the full 15 sec (10 base in total).
  4. Effect 4 is effect type 144, which the datamine does not name. Its base value is 100. It applies the knockbacked mechanic. Its area radius is 20 yards.

What it does

Beckoning Death is a Nature and Shadow spell with a 3 sec cast, a range of 20 yards and effects that last 15 sec. When cast it deals Nature and Shadow damage (base value 18) in a 20 yard radius and applies an aura with the bleeding mechanic in a 20 yard radius every 3 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature, Shadow
Range20 yards (Twenty yards)
Cast time3 sec
Duration15 sec
Dispel typeDispel type id 2
Proc chanceAlways
Max stacks1
Effect #1Dummy (3)
Effect #2School Damage (2)
Value: 18
Radius: 20 yards
Effect #3Apply Aura (6)
Aura type id 3
Value: 2
Mechanic: Bleeding
Radius: 20 yards
Period: every 3 sec
Effect #4Effect 144
Value: 100
Misc value: 200, 1
Mechanic: Knockbacked
Radius: 20 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.