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Befouler's Syringe

Spell

Befouler's Syringe

Nature

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Instant castSelf Only

Your melee attacks and abilities have a chance to befoul the blood of your enemy dealing Nature damage over 10 sec.

Befouler's Syringe

Tooltip

Your melee attacks and abilities have a chance to befoul the blood of your enemy dealing Nature damage over 10 sec. Additional injections overlap.

If a target dies while afflicted with your Befouled Blood, siphon the remaining poison back into the blade granting your next melee abilities additional Nature damage.

How it works

Its aura procs every time its trigger condition is met.

Befouler's Syringe is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 42. It triggers Befouled Blood.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Befouler's Syringe is a Nature spell with an instant cast and no range (it targets the caster). When cast it applies an aura. It also casts Befouled Blood.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 42
Trigger spell: Befouled Blood
Effect #2Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

How to learn

Items that grant this spell

Used by

Where is this spell used?

Befouler's Syringe appears in: 2 spells that cast it and 1 item (listed under Provided by).

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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