How it works
Its aura procs every time its trigger condition is met.
Berserking is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 0.5 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 193. Its base value is 2.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 1.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 10. Its base value is 500.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 1.
What it does
Berserking is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 0.5 sec and applies an aura. It stacks up to 100 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 100 |
| Effect #1 | Apply Aura (6) Aura type id 226 Period: every 0.5 sec |
| Effect #2 | Apply Aura (6) Aura type id 193 Value: 2 |
| Effect #3 | Apply Aura (6) Aura type id 79 Value: 1 Misc value: 127 |
| Effect #4 | Apply Aura (6) Aura type id 10 Value: 500 Misc value: 127 |
| Effect #5 | Apply Aura (6) Aura type id 87 Value: 1 Misc value: 127 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.