Tooltip
Strike your primary target for 7.99 Physical damage, all nearby enemies for 3.4 Physical damage, and increase your chance to dodge by 100% for 1 sec.
How it works
Each cast of Blade Dance costs 15 Energy. Casting it triggers a 1.5 sec global cooldown.
Blade Dance is built from 8 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 8 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 49. Its base value is 100.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 288.
- Effect 4 is Trigger Spell (effect type 64). It triggers Blade Dance.
- Effect 5 is Trigger Spell (effect type 64). It triggers Blade Dance.
- Effect 6 is Trigger Spell (effect type 64). It triggers Blade Dance.
- Effect 7 is Trigger Spell (effect type 64). It triggers Blade Dance.
- Effect 8 is Apply Aura (effect type 6). It applies aura type 483.
What it does
Blade Dance is a spell with an instant cast, no range (it targets the caster), an 8.5 sec cooldown and effects that last 1 sec. When cast it applies an aura. It also casts Blade Dance (record #290277).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 15 Energy |
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 8.5 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 1 sec |
| Effect #1 | Dummy (3) Radius: 8 yards |
| Effect #2 | Apply Aura (6) Aura type id 49 Value: 100 |
| Effect #3 | Apply Aura (6) Aura type id 288 |
| Effect #4 | Trigger Spell (64) Trigger spell: Blade Dance |
| Effect #5 | Trigger Spell (64) Misc value: 150 Trigger spell: Blade Dance |
| Effect #6 | Trigger Spell (64) Misc value: 450 Trigger spell: Blade Dance |
| Effect #7 | Trigger Spell (64) Misc value: 700 Trigger spell: Blade Dance |
| Effect #8 | Apply Aura (6) Aura type id 483 Misc value: 8 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.