Spell
Blade Rush
Physical
Charge to your target with your blades out, dealing Physical damage to the target and (375.3% of Attack Power)w1 to all other nearby enemies.
Tooltip
Charge to your target with your blades out, dealing Physical damage to the target and (375.3% of Attack Power)w1 to all other nearby enemies. Damage reduced beyond (375.3% of Attack Power)w3 targets.
While Blade Flurry is active, damage to non-primary targets is increased by 100%.
Generates over 5 sec.
How it works
Blade Rush is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 3.753 times attack power. Its area radius is 8 yards.
- Effect 2 is Dummy (effect type 3). Its base value is 230.
- Effect 3 is Dummy (effect type 3). Its base value is 8.
What it does
Blade Rush is a Physical spell with an instant cast and a range of 20 yards. When cast it deals Physical damage in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Attack power coefficient: 3.753 Radius: 8 yards |
| Effect #2 | Dummy (3) Value: 230 |
| Effect #3 | Dummy (3) Value: 8 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.