Spell
Bladestorm
Physical
Become an unstoppable storm of destructive force, striking all nearby enemies for Physical damage over 4 sec.
Tooltip
Become an unstoppable storm of destructive force, striking all nearby enemies for Physical damage over 4 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and avoid attacks.
Generates 20 Rage over the duration.
How it works
Casting it triggers a 1.5 sec global cooldown.
Bladestorm is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 8 per tick. It ticks every 1 sec, 4 times over the full 4 sec (32 base in total). It triggers Bladestorm.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 147.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 263.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 24. Its base value is 50 per tick. It ticks every 1 sec, 4 times over the full 4 sec (200 base in total).
What it does
Bladestorm is a spell with an instant cast, no range (it targets the caster), a 1 min cooldown and effects that last 4 sec. When cast it applies an aura every 1 sec and applies an aura. It also casts Bladestorm (record #50622).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 1 min |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 4 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Value: 8 Period: every 1 sec Trigger spell: Bladestorm |
| Effect #2 | Apply Aura (6) Aura type id 147 Misc value: 1733 |
| Effect #3 | Apply Aura (6) Aura type id 263 |
| Effect #4 | Apply Aura (6) Aura type id 24 Value: 50 Misc value: 1 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.