Tooltip
Suffering Nature damage every second.
How it works
Blight is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 260.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 89. Its base value is 5 per tick. It ticks every 1 sec.
What it does
Blight is a Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 1 sec. The client files the whole spell under the infected mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Mechanic | Infected |
| Effect #1 | Apply Aura (6) Aura type id 260 Misc value: 1634, 7 |
| Effect #2 | Apply Aura (6) Aura type id 89 Value: 5 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.