Tooltip
Summon an Avatar of Oblivion to fight by your side while outdoors for 240 min.
How it works
Blood Contract: Oblivion is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 5 sec, 2880 times over the full 4 hr. It triggers spell id 296376.
- Effect 2 is effect type 203, which the datamine does not name. It triggers spell id 296379.
- Effect 3 is effect type 203, which the datamine does not name. It triggers spell id 296377.
- Effect 4 is effect type 203, which the datamine does not name. It triggers spell id 296357.
What it does
Blood Contract: Oblivion is a spell with a 2 sec cast, a range of 100 yards and effects that last 4 hr. When cast it applies an aura every 5 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 2 sec |
| Duration | 4 hr |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 5 sec Trigger spell id 296376 |
| Effect #2 | Effect 203 Trigger spell id 296379 |
| Effect #3 | Effect 203 Trigger spell id 296377 |
| Effect #4 | Effect 203 Trigger spell id 296357 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Reagents
Used by
Where is this spell used?
Blood Contract: Oblivion appears in: 1 skill line and 1 teaching spell.
Skill lines
- InscriptionSkill line
Teaching spells
- Blood Contract: OblivionTeaches this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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