Spell
Blood Spattered
Physical
Ferocious Bite's damage to its primary target increased by 8% for each enemy affected by your Rip, up to 6.
Tooltip
Ferocious Bite's damage to its primary target increased by 8% for each enemy affected by your Rip, up to 6.
How it works
Blood Spattered is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 8.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 6.
What it does
Blood Spattered is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 8 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 6 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Blood Spattered appears in: 1 talent.
Talents
- Blood Spattered for Druid (Balance, Feral, Guardian, Restoration)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Base points changed from 2 to 8 (patch 12.1.0)
- Effect: Base points changed from 10 to 6 (patch 12.1.0)
Comments
Read player comments on Blood Spattered at Wowhead (opens Wowhead in a new tab)