Tooltip
Blood venom from the Blood of Ula'tek creates a toxic pool upon expiration, inflicting 20 Shadow damage every 1 sec to players within. Greater applications of blood venom create larger toxic pools.
How it works
Blood Venom is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 20 per tick. It ticks every 1 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 260.
What it does
Blood Venom is a Shadow spell with an instant cast, a range of 300 yards and an effect that lasts until cancelled. When cast it applies an aura every 1 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 20 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 260 Misc value: 1630, 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)
Comments
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