Tooltip
Inflicts Nature damage.
How it works
Bloom is built from 10 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). It triggers Bloom.
- Effect 2 is Trigger Spell (effect type 64). It triggers Bloom.
- Effect 3 is Trigger Spell (effect type 64). It triggers Bloom.
- Effect 4 is Trigger Spell (effect type 64). It triggers Bloom.
- Effect 5 is Trigger Spell (effect type 64). It triggers Bloom.
- Effect 6 is Trigger Spell (effect type 64). It triggers Bloom.
- Effect 7 is Trigger Spell (effect type 64). It triggers Bloom.
- Effect 8 is Trigger Spell (effect type 64). It triggers Bloom.
- Effect 9 is Trigger Spell (effect type 64). It triggers Bloom.
- Effect 10 is Trigger Spell (effect type 64). It triggers Bloom.
What it does
Bloom is a Nature spell with a 3 sec cast and a range of 40 yards. It also casts Bloom (record #290210).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 3 sec |
| Effect #1 | Trigger Spell (64) Trigger spell: Bloom |
| Effect #2 | Trigger Spell (64) Trigger spell: Bloom |
| Effect #3 | Trigger Spell (64) Trigger spell: Bloom |
| Effect #4 | Trigger Spell (64) Trigger spell: Bloom |
| Effect #5 | Trigger Spell (64) Trigger spell: Bloom |
| Effect #6 | Trigger Spell (64) Trigger spell: Bloom |
| Effect #7 | Trigger Spell (64) Trigger spell: Bloom |
| Effect #8 | Trigger Spell (64) Trigger spell: Bloom |
| Effect #9 | Trigger Spell (64) Trigger spell: Bloom |
| Effect #10 | Trigger Spell (64) Trigger spell: Bloom |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.