Spell
Borrowed Time
Physical
Applying Atonement to a target reduces the cast time of your next Smite or Light's Wrath by 5%, or causes your next Penance to channel 5% faster.
Tooltip
Applying Atonement to a target reduces the cast time of your next Smite or Light's Wrath by 5%, or causes your next Penance to channel 5% faster.
How it works
Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.
Borrowed Time is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 108. Its base value is -5.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 108. Its base value is -5.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 108. Its base value is -5.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 108. Its base value is -5.
What it does
Borrowed Time is a spell with an instant cast, a range of 100 yards and effects that last 12 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 12 sec |
| Proc chance | Always |
| Proc charges | 1 |
| Effect #1 | Apply Aura (6) Aura type id 108 Value: -5 Misc value: 10 |
| Effect #2 | Apply Aura (6) Aura type id 108 Value: -5 Misc value: 1 |
| Effect #3 | Apply Aura (6) Aura type id 108 Value: -5 Misc value: 19 |
| Effect #4 | Apply Aura (6) Aura type id 108 Value: -5 Misc value: 21 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.