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Branch Out

Spell

Branch Out

Physical

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Instant castAnywhere - Unlimited

The Overgrown Ancient throws one of its own branches at a location, inflicting 30 Physical damage to players within 8 yds and knocking them back.

Branch Out

Tooltip

The Overgrown Ancient throws one of its own branches at a location, inflicting 30 Physical damage to players within 8 yds and knocking them back.

The Ancient Branch then animates and attacks players.

How it works

Branch Out is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 30. Its area radius is 8 yards.
  2. Effect 2 is effect type 144, which the datamine does not name. Its base value is 80. Its area radius is 8 yards.

What it does

Branch Out is a Physical spell with an instant cast and an unlimited range. When cast it deals Physical damage (base value 30) in an 8 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1School Damage (2)
Value: 30
Radius: 8 yards
Effect #2Effect 144
Value: 80
Misc value: 200
Radius: 8 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Branch Out appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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