Spell
Brutal Vitality
Physical
10% of damage you deal adds to your active Ignore Pain or the next Ignore Pain you activate.
Tooltip
10% of damage you deal adds to your active Ignore Pain or the next Ignore Pain you activate.
Your next Ignore Pain can be increased by up to.
How it works
Its aura procs every time its trigger condition is met.
Brutal Vitality is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 10 per tick. It ticks every 1 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 50.
What it does
Brutal Vitality is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura every 1 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 226 Value: 10 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 50 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Brutal Vitality appears in: 2 talents.
Talents
- Brutal Vitality for Warrior (Arms, Fury, Protection)Talent
- Brutal Vitality for Warrior (Arms, Fury, Protection) (definition #121950)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Base points changed from 8 to 10 (patch 12.1.0)
Comments
Read player comments on Brutal Vitality at Wowhead (opens Wowhead in a new tab)