Spell
Burn
Physical
Physical spell.
How it works
It works on charges (charge category 1255); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is Dummy (effect type 3).
What it does
Burn is a spell with a 1.5 sec cast and a range of 5 yards.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | 1.5 sec |
| Recovery time | 1 sec |
| Global cooldown | None |
| Charges | Charge category id 1255 (charge count not in the datamine) |
| Effect #1 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.