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Spell

Burn

Physical

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1.5 secCombat Range

Physical spell.

Burn

How it works

It works on charges (charge category 1255); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is Dummy (effect type 3).

What it does

Burn is a spell with a 1.5 sec cast and a range of 5 yards.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast time1.5 sec
Recovery time1 sec
Global cooldownNone
ChargesCharge category id 1255 (charge count not in the datamine)
Effect #1Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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