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Burst Forth

Spell

Burst Forth

Nature

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3 secSelf Only

Upon reaching 100 energy, the Overgrown Ancient releases its abundant life magic to awaken all dormant Lashers, inflicting 16 Nature damage to all players as they burst free from the ground.

Burst Forth

Tooltip

Upon reaching 100 energy, the Overgrown Ancient releases its abundant life magic to awaken all dormant Lashers, inflicting 16 Nature damage to all players as they burst free from the ground.

How it works

Each cast of Burst Forth costs 100 Energy.

Burst Forth is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 16. Its area radius is 300 yards.
  2. Effect 2 is effect type 164, which the datamine does not name. Its area radius is 300 yards. It triggers Dormant Lasher.

What it does

Burst Forth is a Nature spell with a 3 sec cast and no range (it targets the caster). When cast it deals Nature damage (base value 16) in a 300 yard radius. It also casts Dormant Lasher.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Cost100 Energy
RangeSelf Only
Cast time3 sec
Effect #1School Damage (2)
Value: 16
Radius: 300 yards
Effect #2Effect 164
Radius: 300 yards
Trigger spell: Dormant Lasher

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Burst Forth appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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