Tooltip
The shroom explodes, inflicting 400 Nature damage to all players and an additional 40 Nature damage every 1 sec for 20 sec.
How it works
Bursting Doom Shroom is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 400. Its area radius is 300 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 40 per tick. Its area radius is 300 yards. It ticks every 1 sec, 20 times over the full 20 sec (800 base in total).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its area radius is 300 yards.
What it does
Bursting Doom Shroom is a Nature spell with a 6 sec cast, no range (it targets the caster) and effects that last 20 sec. When cast it deals Nature damage (base value 400) in a 300 yard radius, applies an aura in a 300 yard radius every 1 sec and applies an aura in a 300 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 6 sec |
| Duration | 20 sec |
| Effect #1 | School Damage (2) Value: 400 Radius: 300 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 40 Radius: 300 yards Period: every 1 sec |
| Effect #3 | Apply Aura (6) Aura type id 4 Radius: 300 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Bursting Doom Shroom appears in: 1 boss encounter.
Boss encounters
- Rotmire in Sporefall
Journal section: Cross Fertilization
Encounter creatures: Rotmire, Sporecap, Shroomling, FunglingRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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