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Call Imperial Guard

Spell

Call Imperial Guard

Physical

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Instant castTwo-Hundred Yard Range

A Dark Iron Imperial Guard arrives in a mole machine to assist the Emperor.

Call Imperial Guard

Tooltip

A Dark Iron Imperial Guard arrives in a mole machine to assist the Emperor. The mole machine inflicts 40 Physical damage and knocks players back.

How it works

  1. Effect 1 is Summon (effect type 28).

What it does

Call Imperial Guard is a spell with an instant cast, a range of 200 yards and an effect that lasts until cancelled. When cast it summons a creature.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
DurationInfinite
Effect #1Summon (28)
Misc value: 230992, 64

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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