Tooltip
Charge the target location, damaging all nearby enemies and rooting them for 3 sec.
How it works
Call to Arms is built from 4 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 26. Its area radius is 5 yards.
- Effect 3 is School Damage (effect type 2). Its base value is 1.1659. Its area radius is 5 yards.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 128. Its area radius is 5 yards.
What it does
Call to Arms is a Physical spell with an instant cast, a range of 40 yards and effects that last 3 sec. When cast it applies an aura in a 5 yard radius and deals Physical damage (base value 1.1659) in a 5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Duration | 3 sec |
| Effect #1 | Effect 96 |
| Effect #2 | Apply Aura (6) Aura type id 26 Radius: 5 yards |
| Effect #3 | School Damage (2) Value: 1.1659 Radius: 5 yards |
| Effect #4 | Apply Aura (6) Aura type id 128 Radius: 5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.