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Call to Arms

Spell

Call to Arms

Physical

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Instant castLong Range

Charge the target location, damaging all nearby enemies and rooting them for 3 sec.

Call to Arms

Tooltip

Charge the target location, damaging all nearby enemies and rooting them for 3 sec.

How it works

Call to Arms is built from 4 client effects, applied in this order:

  1. Effect 1 is effect type 96, which the datamine does not name.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 26. Its area radius is 5 yards.
  3. Effect 3 is School Damage (effect type 2). Its base value is 1.1659. Its area radius is 5 yards.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 128. Its area radius is 5 yards.

What it does

Call to Arms is a Physical spell with an instant cast, a range of 40 yards and effects that last 3 sec. When cast it applies an aura in a 5 yard radius and deals Physical damage (base value 1.1659) in a 5 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range40 yards (Long Range)
Cast timeInstant
Duration3 sec
Effect #1Effect 96
Effect #2Apply Aura (6)
Aura type id 26
Radius: 5 yards
Effect #3School Damage (2)
Value: 1.1659
Radius: 5 yards
Effect #4Apply Aura (6)
Aura type id 128
Radius: 5 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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