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Camouflage

Spell

Camouflage

Fire

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Instant castSelf Only

The fae dragon melds with its environment, becoming invisible and fleeing from combat.

Camouflage

Tooltip

The fae dragon melds with its environment, becoming invisible and fleeing from combat. This effect will regenerate health.

How it works

Camouflage is built from 7 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 206. Its base value is 200.
  2. Effect 2 is Sanctuary (effect type 79).
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 18. Its base value is 100000.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 20 per tick. It ticks every 1 sec, 5 times over the full 5 sec (100 base in total).
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 20 per tick. It ticks every 1 sec, 5 times over the full 5 sec (100 base in total).
  6. Effect 6 is Apply Aura (effect type 6). It applies aura type 18. Its base value is 100000.
  7. Effect 7 is Apply Aura (effect type 6). It applies aura type 260. Its base value is 100000.

What it does

Camouflage is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 5 sec. When cast it applies an aura, has a Sanctuary effect and applies an aura every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
RangeSelf Only
Cast timeInstant
Duration5 sec
Effect #1Apply Aura (6)
Aura type id 206
Value: 200
Effect #2Sanctuary (79)
Effect #3Apply Aura (6)
Aura type id 18
Value: 100000
Effect #4Apply Aura (6)
Aura type id 20
Value: 20
Period: every 1 sec
Effect #5Apply Aura (6)
Aura type id 20
Value: 20
Period: every 1 sec
Effect #6Apply Aura (6)
Aura type id 18
Value: 100000
Effect #7Apply Aura (6)
Aura type id 260
Value: 100000
Misc value: 1422, 7

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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