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Cancel Blasphemy [DNT]

Spell

Cancel Blasphemy [DNT]

Physical

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Instant castSelf Only

Physical spell.

Cancel Blasphemy [DNT]

How it works

Cancel Blasphemy [DNT] is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 164, which the datamine does not name. Its area radius is 300 yards. It triggers Overconfidence.
  2. Effect 2 is effect type 164, which the datamine does not name. Its area radius is 300 yards. It triggers Hopelessness.
  3. Effect 3 is effect type 164, which the datamine does not name. Its area radius is 300 yards. It triggers Blasphemy.

What it does

Cancel Blasphemy [DNT] is a spell with an instant cast and no range (it targets the caster). It also casts Overconfidence, Hopelessness and Blasphemy.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Effect 164
Radius: 300 yards
Trigger spell: Overconfidence
Effect #2Effect 164
Radius: 300 yards
Trigger spell: Hopelessness
Effect #3Effect 164
Radius: 300 yards
Trigger spell: Blasphemy

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.