How it works
Cancel Blasphemy [DNT] is built from 3 client effects, applied in this order:
- Effect 1 is effect type 164, which the datamine does not name. Its area radius is 300 yards. It triggers Overconfidence.
- Effect 2 is effect type 164, which the datamine does not name. Its area radius is 300 yards. It triggers Hopelessness.
- Effect 3 is effect type 164, which the datamine does not name. Its area radius is 300 yards. It triggers Blasphemy.
What it does
Cancel Blasphemy [DNT] is a spell with an instant cast and no range (it targets the caster). It also casts Overconfidence, Hopelessness and Blasphemy.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 164 Radius: 300 yards Trigger spell: Overconfidence |
| Effect #2 | Effect 164 Radius: 300 yards Trigger spell: Hopelessness |
| Effect #3 | Effect 164 Radius: 300 yards Trigger spell: Blasphemy |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.