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Cancel Infusions

Spell

Cancel Infusions

Physical

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Instant castThree Hundred Yards

Physical spell.

Cancel Infusions

How it works

Cancel Infusions is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 164, which the datamine does not name. Its area radius is 300 yards. It triggers Light Infusion.
  2. Effect 2 is effect type 164, which the datamine does not name. Its area radius is 300 yards. It triggers Fel Infusion.

What it does

Cancel Infusions is a spell with an instant cast and a range of 300 yards. It also casts Light Infusion and Fel Infusion.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast timeInstant
Effect #1Effect 164
Radius: 300 yards
Trigger spell: Light Infusion
Effect #2Effect 164
Radius: 300 yards
Trigger spell: Fel Infusion

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.