How it works
Cancel Infusions is built from 2 client effects, applied in this order:
- Effect 1 is effect type 164, which the datamine does not name. Its area radius is 300 yards. It triggers Light Infusion.
- Effect 2 is effect type 164, which the datamine does not name. Its area radius is 300 yards. It triggers Fel Infusion.
What it does
Cancel Infusions is a spell with an instant cast and a range of 300 yards. It also casts Light Infusion and Fel Infusion.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Effect #1 | Effect 164 Radius: 300 yards Trigger spell: Light Infusion |
| Effect #2 | Effect 164 Radius: 300 yards Trigger spell: Fel Infusion |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.