How it works
Cancel Tether [DNT] is built from 4 client effects, applied in this order:
- Effect 1 is effect type 203, which the datamine does not name. Its area radius is 50000 yards. It triggers Infusion Tether.
- Effect 2 is effect type 203, which the datamine does not name. Its area radius is 50000 yards. It triggers Infusion Tether.
- Effect 3 is effect type 203, which the datamine does not name. Its area radius is 50000 yards. It triggers Infusion Tether.
- Effect 4 is effect type 203, which the datamine does not name. Its area radius is 50000 yards. It triggers Overinfusion Burst.
What it does
Cancel Tether [DNT] is a spell with an instant cast and an unlimited range. It also casts Infusion Tether, Infusion Tether and Overinfusion Burst.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Effect 203 Radius: 50000 yards Trigger spell: Infusion Tether |
| Effect #2 | Effect 203 Radius: 50000 yards Trigger spell: Infusion Tether |
| Effect #3 | Effect 203 Radius: 50000 yards Trigger spell: Infusion Tether |
| Effect #4 | Effect 203 Radius: 50000 yards Trigger spell: Overinfusion Burst |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.