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Cancel Tether [DNT]

Spell

Cancel Tether [DNT]

Physical

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Instant castAnywhere - Unlimited

Physical spell.

Cancel Tether [DNT]

How it works

Cancel Tether [DNT] is built from 4 client effects, applied in this order:

  1. Effect 1 is effect type 203, which the datamine does not name. Its area radius is 50000 yards. It triggers Infusion Tether.
  2. Effect 2 is effect type 203, which the datamine does not name. Its area radius is 50000 yards. It triggers Infusion Tether.
  3. Effect 3 is effect type 203, which the datamine does not name. Its area radius is 50000 yards. It triggers Infusion Tether.
  4. Effect 4 is effect type 203, which the datamine does not name. Its area radius is 50000 yards. It triggers Overinfusion Burst.

What it does

Cancel Tether [DNT] is a spell with an instant cast and an unlimited range. It also casts Infusion Tether, Infusion Tether and Overinfusion Burst.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1Effect 203
Radius: 50000 yards
Trigger spell: Infusion Tether
Effect #2Effect 203
Radius: 50000 yards
Trigger spell: Infusion Tether
Effect #3Effect 203
Radius: 50000 yards
Trigger spell: Infusion Tether
Effect #4Effect 203
Radius: 50000 yards
Trigger spell: Overinfusion Burst

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.