Tooltip
A sudden cave in stuns and damages all enemies caught underneath.
How it works
Cave In is built from 2 client effects, applied in this order:
- Effect 1 is effect type 165, which the datamine does not name. Its base value is 10. Its area radius is 4 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its base value is 10. Its area radius is 4 yards.
What it does
Cave In is a Nature spell with an instant cast, a range of 100 yards and effects that last 2 sec. When cast it applies an aura in a 4 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 2 sec |
| Effect #1 | Effect 165 Value: 10 Radius: 4 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Value: 10 Radius: 4 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Cave In appears in: 1 spell that casts it.
Spells that cast it
- Cave InTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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