How it works
- Effect 1 is Trigger Missile (effect type 32). It triggers Cave In.
What it does
Cave In [DNT] is a spell with an instant cast and a range of 100 yards. When cast it launches a missile. It also casts Cave In.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Trigger Missile (32) Trigger spell: Cave In |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.