Spell
Celestial Alignment
Nature
Arcane
Bring the celestial bodies into alignment over the target area, blasting all enemies for Astral damage and applying Stellar Flare to them.
Tooltip
Bring the celestial bodies into alignment over the target area, blasting all enemies for Astral damage and applying Stellar Flare to them.
For 15 sec, both Eclipses are maintained and you gain 10% haste.
How it works
It works on charges (charge category 2328); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1.5 sec global cooldown.
Celestial Alignment is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 193. Its base value is 10.
- Effect 2 is Dummy (effect type 3). Its area radius is 6 yards.
What it does
Celestial Alignment is a Nature and Arcane spell with an instant cast, a range of 40 yards and effects that last 15 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature, Arcane |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Charges | Charge category id 2328 (charge count not in the datamine) |
| Duration | 15 sec |
| Effect #1 | Apply Aura (6) Aura type id 193 Value: 10 |
| Effect #2 | Dummy (3) Radius: 6 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.