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Cenarius' Might

Spell

Cenarius' Might

Physical

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Druid

Instant castSelf Only

Entering Eclipse increases your haste by 6% for 6 sec.

Cenarius' Might

Tooltip

Entering Eclipse increases your haste by 6% for 6 sec.

How it works

Its aura procs every time its trigger condition is met.

Cenarius' Might is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 42. It triggers Cenarius' Might.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 20.

What it does

Cenarius' Might is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura. It also casts Cenarius' Might (record #455801).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 42
Trigger spell: Cenarius' Might
Effect #2Apply Aura (6)
Aura type id 108
Value: 20

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Cenarius' Might appears in: 1 talent.

Talents

  • Cenarius' Might for Druid (Balance, Feral, Guardian, Restoration)
    Hero talent tree: Keeper of the GroveTalent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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