How it works
Charge is built from 2 client effects, applied in this order:
- Effect 1 is Jump to Destination (effect type 42). Its base value is 1. It triggers Big Boom.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Charge is a spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it makes the caster jump to a location and applies an aura. It also casts Big Boom.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Jump to Destination (42) Value: 1 Trigger spell: Big Boom |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.